

Likewise, the power-ups are pages from a surprisingly detailed primer on the history of type, which can be revisited and read like an e-book after the game is completed. Brilliantly, though, in Type:Rider, you explore as a colon that rolls around on each of its periods as if they were the wheels of a motorcycle. Like any platformer, in Type:Rider, players explore the game’s levels and collect power-ups. “That’s why we set out to create a game that allows players to learn about the history of type while literally exploring it.” “Typography is an old and invisible art that only a few people really know, but the history of letters is, in the end, the history of mankind,” says Théo Le Du Fuentes of Arte Creative, a Parisian designer who helped create Type:Rider. It’s said there may be a hidden world that, yes, allows you to confront typography’s modern-day Boss Monster, Comic Sans. Other worlds include Didot, Clarendon, and Helvetica. The Pixel world, on the other hand, explores the fonts of operating systems. Garamond takes place during the Renaissance, while Clarendon plays like a Sergio Leone western.

In the Times world, the player explores environments inspired by the Roaring Twenties, including a jaunt through a Fritz Lang Metropolis-inspired cityscape. The design of a world is usually related to the period in which a certain type originates. For example, a player might be tasked to navigate a world of typographic Gothic architecture, while simultaneously learning about Johannes Gutenberg and his movable type printing press.
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Enjoy.Īvailable today on iOS and Android, Type:Rider allows players to explore a series of hauntingly designed levels, each of which focuses on a specific font, as well as a time in typographic history associated with it.
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The game is about $3 on iOS (Opens in a new window) and Android (Opens in a new window).Happy (almost) New Year! We’re saying good-bye to 2013 by revisiting some of our favorite stories of the year. But hey, if you care about serifs and proper kerning, that's probably right up your alley. Type:Rider does seem to have a very artsy vibe-it knows it's being a little bit snobby about typefaces and revels in it. The lettering itself looks cool, but the backgrounds are rich and detailed, matching the era for each font. The level design is absolutely beautiful in Type:Rider. Type:Rider uses a very cool ambient soundtrack that makes the game feel introspective and epic. You can page through it to read up on font history and design, or just power through and enjoy the game. These will unlock more of the backstory in your book. Throughout each stage you'll collect glowing icons on your way to the exit. It's a simple control scheme and it works pretty well. Tapping with a second finger while moving triggers a jump. Tapping on the left and right sides of the screen sends the car-thing rolling in that direction. You control a pair of dots in this game that behave like a little car. You might roll up a 'G' and launch yourself across a chasm, eventually coming to rest in a nice, safe 'U.' The levels in Type:Rider actually use gigantic letters matching the level's theme as platforms. The game is organized historically starting in the prehistoric past with the roots of the written word, then progressing through pictographs and finally to the modern font. Type:Rider was designed with font nerds in mind, and that's not something you can say about many games. Everything from Garamond to Comic Sans is included in this tour of lettering. It's a 2D side-scrolling platformer that not only looks cool, it teaches you about the history of typography. Type:Rider is more than just a clever play on words.
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